Monthly Archives: July 2014

Kodu – visual programming

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Describing Kodu as a game making tool is perhaps a little understated.  Kodu allows the creation of 3D worlds, complete with clouds, wind, water and waves, and the 3D world can then be populated with a range of ready made sprites including objects such as trees and castles, and more mobile sprites such as Kodu itself (an alien creature, I believe) and various vehicles.


Kodu Menu

The new National Curriculum for Computing describes how pupils in KS2 should ‘design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems’; whilst many programming tools such as Scratch, Hopscotch, Logo or the Just2Easy resources can facilitate achievement of the first part of this goal, Kodu lends itself very well to achievement of the latter part – controlling or simulating physical systems.  As mentioned previously, Kodu allows the creation of entire 3D worlds, with so many of the attributes of the world, including the sounds and sights experienced by the person playing the game, to be controlled by the user.   The sprites that are added to the world can then be programmed using a visual programming language to interact with the user via the keyboard, mouse or even an XBox 360 controller.  Sprites can also be programmed to interact with each other, and variables such as the score in a game can be adjusted based on such interactions.

The camera angle can be controlled by the games designer, meaning that Kodu can be used to create first person and third person games, ranging from collecting games in the style of PacMan through to more complex games in the style of Zelda!  Race games can also be created, although two player games are a bit trickier as there is no facility for split screen.

Kodu is produced by Microsoft and is available for no cost from:

I have written a scheme of work for Kodu, including lesson plans and video clips, designed for upper key stage 2.

Using ICT to support pupils with SEND

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What?  Why?  How?

What, why and then finally how

When considering investing potentially significant amounts of money and time in an ICT resource, I would always recommend that schools consider what they are hoping to achieve and why they want to achieve it first of all; once these questions have been answered, then the question of ‘how’ can be considered, and it is at this stage when schools can consider the most appropriate hardware and software solutions.   For example, wanting to remove the barriers to learning for all pupils may possibly be what a school is hoping to achieve (the what);  removing barriers to learning will ensure good progress for all pupils (the why), and the ICT solution (the how) may involve 1:1 mobile device ratios for pupils with SEND to facilitate access for all.

It is very easy to follow this route in reverse, especially when attending events such as Bett, when school leaders can be bombarded with such a wide array of dazzling products, money can quite easily be spent in an ad-hoc manner.  Remember that good strategic leadership is characterised by having a clear vision.

There follows in this post links and descriptions  a range of ICT software and hardware.  I would very much like to expand this post over time and any suggestions for additions are greatly appreciated!


Every device, whether desktop PC, tablet or phone, will have accessibility settings that can be adjusted.  Zooming levels, colour schemes, voice overs and control via devices such as switches can normally be configured for different devices.

Sharing digital content with learners can be helped by sharing the URL via a website or blog. Additionally, learners can be given easy access to websites and text,  avoiding having to type overlong URLs by:

Twiddla Picture

Twiddla Picture

Teaching tools

With seemingly every classroom now equipped with a large screen display such as an Interactive Whiteboard and projector, it is hugely important that teachers consider whether or not their classrooms are inclusive when using such devices extensively.   Learners with visual impairments may not have the visual dexterity to scan such large displays; many learners find maintaining focus difficult.  Duplicating the larger display to other devices such as tablets can reduce the visual burden, and screen magnification software can allow the learner to focus on a particular area of the screen;  Windows and MacOs have built in tools under the ‘accessibility’ settings.  ‘Screen readers’ can verbalise electronically what is on screen, helping learners with reading or visual difficulties.  Software such as ‘Teamviewer’ allows learners to view the teacher’s screen, with the ability to record the screen for later playback.     Collaborative tools such as ‘Twiddla’ allow collaboration on the whiteboard without the learner having to visit the front of the classroom in the traditional manner.

Image from

Augmentative and Alternative Communication (AAC)

To supplement or support speech and communication a variety of symbol systems are available, with ICT the tool to facilitate the learner using such symbols, or the teacher creating resources using symbols.

Visual TimetableVisual Timetable Makers

For many learners, a visual timetable can give structure to the day and reduce anxiety.  There are many applications around that allow you to easily make a visual timetable, including Interactive Education, who have written a useful Visual Timetable Maker that is available for free:

Supporting Literacy Skills

ICT can be used to remove barriers to reading and writing via speech synthesis – the computer reading aloud the text that is written.  Word processors can also offer support via word banks, predictive text, spell checks and dictionaries.   Electronic writing frames can offer support with sentence starters and inspirational clipart.  Touch typing skills can help learners communicate ideas more rapidly, and there are many online tools available to develop typing skills.  Speech recognition software has improved dramatically over the last decade, converting what is spoken to type for the learner with some accuracy – watch out for noisy classrooms though!


Assistive Technology

ICT tools can allow access to the curriculum  for learners with physical disabilities.


Google Reading age searchSearching for appropriate information from the Web

Searching for information from the web is commonplace in schools, but often learners are presented with literally millions of webpages, with much of the information written for adults.  However, search engines such as Google often have filters or other tools to ensure that the presented content is age appropriate.  In the case of Google, the ‘Search Tools’ option presents a ‘Reading Level’ option.  Learners will need a little encouragement to regularly use this feature, but refined search skills should yield better results.     Related to searching, whilst mobile devices have had the facility to search directly via speech for a while, the Chrom browser on PC and Mac also has this feature.

Intervention programmes

SEN Support Plan Writing

Support and CPD

Other Hardware, Software and useful links